Designing a Board Game


Board games are experiencing a tremendous revival, fueled by new styles of gaming. A shift from luck and conflict to strategy and cooperation has brought new players into the genre. In this iBlock, students will plan a game, research game mechanics, design their play area and pieces, and then determine how to play-test their creation. Finally, they’ll examine how to package and publicize their game, and maybe even present a sales pitch to interested buyers.

Focus of the iBlock:

An iBlock provides a cross-curricular, holistic learning approach by structuring your learning content with a primary and secondary subject focus (see this in action below). But because iBlocks are also customizable and expandable, these foci can change to suit your school’s needs, should you choose to tailor your iBlock.

Grade Band: Middle school

An iBlock matches skills to standards (like Common Core or NGSS).

Here is a sample content standard for this iBlock:

Demonstrate persistence in developing skills with various materials, methods, and artmaking approaches in creating works of art or design. (NYS Learning Standards for the Arts, VA. Cr2.1.7a.)